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Introducing esports coaching to sport coaching (not as sport coaching)

  • Matthew Watsonc(Author)
    ,
  • David Smithb, c(Author)
    ,
  • Jack Fentona(Author)
    ,
  • Ismael Pedraza-Ramirezc, d(Author)
    ,
  • Sylvain Labordec(Author)
    ,
  • Colum Croninc(Author)
  • aUniversity of Warwick
    ,
  • bDepartment of Institute of Exercise Training and Sport Informatics
    ,
  • cGerman Sports University Cologne
    ,
  • dLiverpool John Moores University
Research Output: Contribution to journal Article Peer-review

Abstract

The popularity of electronic sports (esports) has increased over the last decade, and knowledge has been shared between sports and esports. Yet, research on esports coaching remains conspicuously absent. From this position, sport coaching researchers and practitioners lack an evidenced base to inform their critical consideration of esports coaching. In response, this study describes the experiences and contexts of 14 head coaches in professional teams competing in “League of Legends”. Analysis identified themes including; 1) uncodified career and education pathways for coaches; 2) coaches practice by a review-plan-do cycle shaped by the pressure to win; 3) coaches practice in a complex, technological and global environment; and 4) coaches practice amongst challenges and paradoxes. The findings present an original analysis of esports coaching and provide a platform for sport coaching researchers and practitioners to critically consider the relevance, development, practice and context of esports coaching in relation to their own work.