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She designs therefore she is? Evolving understandings of video game design

*Corresponding author for this work
Research Output:
Chapter in Book/Report/Conference proceeding
Chapter

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Citations
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Abstract

Girls and women play video games in equal number to boys, yet they continue to be under-representedin the video game industry. The goal of this chapter is to examine initiatives that encourage genderequality in video game design. This chapter argues that the process of becoming a video game designermay have the potential to shift girls' notions of identity. Drawing on research on girls and video gamedesign, as well as analyses of informal programs that teach girls video game design, this chapter emphasizesthe intersection of design and identity. This chapter offers directions and recommendations forfuture research, including the need for expanded understandings of the cultural and democratic benefitsof video game design for girls.

Bibliographic Information

Output type

Research Output:
Chapter in Book/Report/Conference proceeding
Chapter

Original language

English

Pages from-to (Number of pages)

Pages 147-169 (23 pages)

Publication milestones

  • Published - 20/06/2016

Publication status

Published - 20/06/2016

Publisher

IGI Global
1522502610, 9781522502616

ISBN (Electronic)

9781522502623

Publication IDs

  • Scopus: 84994892874

Host publication title

Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives