Computer-supported team-based learning: The impact of motivation, enjoyment and team contributions on learning outcomes
- Elizabeth Avery Gomez,
- Dezhi Wu,
- Katia Passerini(corresponding author)
- New Jersey Institute of Technology,
- Southern Utah University
Abstract
The benefits of teamwork and collaboration have long been advocated by many educational theories, such as constructivist and social learning models. Among the various applications of collaborative learning, the iterative team-based learning (TBL) process proposed by Michaelsen, Fink, and Knight (2002) has been successfully used in the classroom without computer support. This paper describes the implementation and evaluation results of a classroom application of the TBL process, which was modified to include computer mediation. We call this process computer-supported team-based learning (CS-TBL). This work extends learning in small teams from the traditional classroom to the hybrid classroom where students meet both face-to-face and online by emphasizing the importance of online team interactions. The outcomes are assessed through an evaluation model that considers the impact of motivation, enjoyment and team contributions on learning outcomes. The study results indicate that motivation influences the relationship between team interactions and perceived learning. Enjoyment is affected by motivation and perceptions of team members' contributions, with the implication that students who perceive that the team interactions are adding value to their education will better enjoy learning and will experience higher-level learning outcomes.
Sustainable Development Goals
- SDG 4 Quality Education
Bibliographic Information
Output type
Original language
EnglishPages from-to (Number of pages)
Pages 378-390 (13 pages)Journal (Volume, Issue Number)
Computers and Education (Volume 55, Issue 1)Publication milestones
- Published - 08/2010
Publication status
ISSN
0360-1315Publication IDs
- Scopus: 77949653252
