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An Upper Bound on the State-Space Complexity of Brandubh

  • Kiernan Compy
    ,
  • Alana Evey
    ,
  • Hunter McCullough
    ,
  • Lindsay Allen
    ,
  • Aaron S. Crandall(corresponding author)
*Corresponding author for this work
Research Output:
Chapter in Book/Report/Conference proceeding
Conference contribution
Research

Abstract

Before chess came to Northern Europe there was Tafl, a family of asymmetric strategy board games associated strongly with the Vikings. The purpose of this paper is to study the combinatorial state-space complexity of an Irish variation of Tafl called Brandubh. Brandubh was chosen because of its asymmetric goals for the two players, but also its overall complexity well below that of chess, which should make it tractable for strong solving. Brandubh's rules and characteristics are used to gain an understanding of the overall state-space complexity of the game. State-spaces will consider valid piece positions, a generalized rule set, and accepted final state conditions. From these states the upper bound for the complexity of strongly solving Brandubh is derived. Great effort has been placed on thoroughly accounting for all potential states and excluding invalid ones for the game. Overall, the upper bound complexity for solving the game is around 1014 states, between that of connect four and draughts (checkers).

Bibliographic Information

Output type

Research Output:
Chapter in Book/Report/Conference proceeding
Conference contribution
Research

Original language

English

Article number

9231534

Pages from-to (Number of pages)

Pages 519-525 (7 pages)

Publication milestones

  • Published - 08/2020

Publication status

Published - 08/2020

Publisher

IEEE Computer Society

Publication series

  • Publication series name: IEEE Conference on Computatonal Intelligence and Games, CIG
    ISSN (Print): 2325-4270
    ISSN (Electronic): 2325-4289
    Volume: 2020-August

ISBN (Electronic)

9781728145334

Publication IDs

  • Scopus: 85096925537

Host publication title

IEEE Conference on Games, CoG 2020