She designs therefore she is?: Evolving understandings of video game design
- Carolyn Michelle Cunningham(corresponding author)
Research Output:
Chapter in Book/Report/Conference proceeding
Chapter
Abstract
Girls and women play video games in equal number to boys, yet they continue to be under-represented in the video game industry. The goal of this chapter is to examine initiatives that encourage gender equality in video game design. This chapter argues that the process of becoming a video game designer may have the potential to shift girls' notions of identity. Drawing on research on girls and video game design, as well as analyses of informal programs that teach girls video game design, this chapter emphasizes the intersection of design and identity. This chapter offers directions and recommendations for future research, including the need for expanded understandings of the cultural and democratic benefits of video game design for girls.
Sustainable Development Goals
- SDG 5 Gender Equality
- SDG 10 Reduced Inequalities
Bibliographic Information
Output type
Research Output:
Chapter in Book/Report/Conference proceeding
Chapter
Host publication Subtitle
Breakthroughs in Research and PracticeOriginal language
EnglishPages from-to (Number of pages)
Pages 74-97 (24 pages)Publication milestones
- Published - 31/10/2017
Publication status
Published - 31/10/2017
Volume
1-2Publisher
IGI GlobalISBN (Print)
9781522538325ISBN (Electronic)
9781522538332Publication IDs
- Scopus: 105012047736
