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She designs therefore she is?: Evolving understandings of video game design

Research Output:
Chapter in Book/Report/Conference proceeding
Chapter

Abstract

Girls and women play video games in equal number to boys, yet they continue to be under-represented in the video game industry. The goal of this chapter is to examine initiatives that encourage gender equality in video game design. This chapter argues that the process of becoming a video game designer may have the potential to shift girls' notions of identity. Drawing on research on girls and video game design, as well as analyses of informal programs that teach girls video game design, this chapter emphasizes the intersection of design and identity. This chapter offers directions and recommendations for future research, including the need for expanded understandings of the cultural and democratic benefits of video game design for girls.

Sustainable Development Goals

  • SDG 5 - Gender Equality
    SDG 5 Gender Equality
  • SDG 10 - Reduced Inequalities
    SDG 10 Reduced Inequalities

Bibliographic Information

Output type

Research Output:
Chapter in Book/Report/Conference proceeding
Chapter

Host publication Subtitle

Breakthroughs in Research and Practice

Original language

English

Pages from-to (Number of pages)

Pages 74-97 (24 pages)

Publication milestones

  • Published - 31/10/2017

Publication status

Published - 31/10/2017

Volume

1-2

Publisher

IGI Global
9781522538325

ISBN (Electronic)

9781522538332

Publication IDs

  • Scopus: 105012047736

Host publication title

K-12 STEM Education