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Enhancing the CS1 student experience with gamification

  • Washington State University Pullman
Research Output:
Chapter in Book/Report/Conference proceeding
Conference contribution

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86
Citations
18

Abstract

Introductory courses offer several opportunities to inspire students to pursue a degree in STEM majors. Attracting and retaining students involves engagement and enjoyment at the individual, team, and class level. We explored the effects of these factors with a gamified approach to programming practice in an introductory computer science course. Gamification involves the use of game design elements in a non-game context to engage and motivate students. We present a novel learning game and the results of play-testing with 12 CS1 students. Students were surveyed prior to and after the gamified programming session. Positive feedback was obtained from the students and the educators observed high participation, interaction, and successful team programming efforts. We objectively report student satisfaction with the game, lessons learned by the educators, and suggest future work for stimulating students in introductory STEM courses.

Bibliographic Information

Output type

Research Output:
Chapter in Book/Report/Conference proceeding
Conference contribution

Original language

English

Article number

7119953

Pages from-to (Number of pages)

Pages 94-99 (6 pages)

Publication milestones

  • Published - 08/06/2015

Publication status

Published - 08/06/2015

Publisher

Institute of Electrical and Electronics Engineers Inc.

Publication series

  • Publication series name: ISEC 2015 - 5th IEEE Integrated STEM Education Conference

ISBN (Electronic)

9781479918294

Publication IDs

  • Scopus: 84942741362

Host publication title

ISEC 2015 - 5th IEEE Integrated STEM Education Conference